#ifndef MEGAMAN_H
#define MEGAMAN_H

#include "UtilFunctions.h"

class MegaMan
{
	public:
		MegaMan()
			{ location = 0; }
		MegaMan(float x, float y, float z)
			{ location = Position(x, y, z); }
		MegaMan(Position point)
			{ location = point; }

		void Update();

		void HandleInput();

	private:
		Position location;
		Position velocity;
		float Matrix[4][4];

		void Move();

		void IdleAnimation();
};

#endif
